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CubeGpuRendererOptions

Properties​

addOffset​

addOffset: number;

bounds​

bounds: BoundsProps;

colorMax​

colorMax: number;

colorMin​

colorMin: number;

colors​

colors: string[] | number[][];

data​

data: NdArray<any>;

dimensionElevations​

dimensionElevations: ArrayLike<string | number>;

dimensionIndices​

dimensionIndices: DimIndicesProps;

dimensions​

dimensions: [number, number, number];

dimensionX?​

dimensionX?: ArrayLike<string | number>;

Source X coordinates represented by the loaded cube.


dimensionY?​

dimensionY?: ArrayLike<string | number>;

Source Y coordinates represented by the loaded cube.


elevationMode​

elevationMode: ElevationMode;

fillValue?​

fillValue?: number;

flipElevation​

flipElevation: boolean;

latIsAscending​

latIsAscending: boolean;

noDataMax?​

noDataMax?: number;

noDataMin?​

noDataMin?: number;

opacity​

opacity: number;

projectedCrs​

projectedCrs: boolean;

projection?​

projection?: ResolvedCRS;

Resolved source transform used to prepare warped arbitrary-CRS meshes.


scaleFactor​

scaleFactor: number;

scene​

scene: any;

showHorizontal​

showHorizontal: boolean;

showVertical​

showVertical: boolean;

useFillValue​

useFillValue: boolean;

verticalExaggeration​

verticalExaggeration: number;