CubeGpuRendererOptions
Properties
addOffset
addOffset: number;
bounds
bounds: BoundsProps;
colorMax
colorMax: number;
colorMin
colorMin: number;
colors
colors: string[] | number[][];
data
data: NdArray<any>;
dimensionElevations
dimensionElevations: ArrayLike<string | number>;
dimensionIndices
dimensionIndices: DimIndicesProps;
dimensions
dimensions: [number, number, number];
dimensionX?
dimensionX?: ArrayLike<string | number>;
Source X coordinates represented by the loaded cube.
dimensionY?
dimensionY?: ArrayLike<string | number>;
Source Y coordinates represented by the loaded cube.
elevationMode
elevationMode: ElevationMode;
fillValue?
fillValue?: number;
flipElevation
flipElevation: boolean;
latIsAscending
latIsAscending: boolean;
noDataMax?
noDataMax?: number;
noDataMin?
noDataMin?: number;
opacity
opacity: number;
projectedCrs
projectedCrs: boolean;
projection?
projection?: ResolvedCRS;
Resolved source transform used to prepare warped arbitrary-CRS meshes.
scaleFactor
scaleFactor: number;
scene
scene: any;
showHorizontal
showHorizontal: boolean;
showVertical
showVertical: boolean;
useFillValue
useFillValue: boolean;
verticalExaggeration
verticalExaggeration: number;