ZarrCubeVelocityProvider
The ZarrCubeVelocityProvider loads and visualizes 3D vector fields (U, V components) from Zarr datasets as animated particle layers in Cesium using the WindLayer from the NOC-OI cesium-wind-layer fork.
Zarr-Cesium targets fork release v0.11.0. Compared with the upstream release, this version adds minVisibleRatio, which clamps camera-driven particle width, trail-length, and speed scaling (0.6 by default, or 1 to retain the overview scale at every zoom). It also resets the visible longitude/latitude ranges and pixel scale when zooming back to a globe overview, preventing regional-view styling from becoming stuck. Tagged releases include an installable package tarball, allowing Zarr-Cesium to use a fixed fork build.
This provider enables real-time visualization of:
- Ocean currents
- Atmospheric wind fields
- Depth/height-sliced velocity maps
- Animated flow patterns through depth
It supports:
- Zarr v2 and v3
- Multiscale pyramids
- Legacy ndpyramid and GeoZarr multiscale layouts
- GPU-accelerated particle animations
- Dynamic elevation slicing
- CF-compliant time decoding for selectors
- Vertical exaggeration
- Colormap-based speed visualization
- Flexible WindLayer configuration
When to Use ZarrCubeVelocityProvider
Use this provider when you have:
- Vector fields stored in Zarr
- 3D volumes representing velocity over depth or height
- Two variables: u (zonal) and v (meridional)
- Desire to visualize with animated particles
Typical datasets:
- Ocean model outputs (NEMO, ROMS, HYCOM)
- Atmospheric reanalysis winds
- Climate simulation velocity cubes
- Any Zarr-based U/V dataset
If you want:
- 2D rendering → use ZarrLayerProvider
- 3D rendering → use ZarrCubeProvider
- 3D vector fields + time → use ZarrCubeVelocityProvider and drive time externally
Basic Example
import { Viewer } from 'cesium';
import { ZarrCubeVelocityProvider } from 'zarr-cesium';
const viewer = new Viewer('cesiumContainer');
const options = {
urls: {
u: 'https://example.com/uo.zarr',
v: 'https://example.com/vo.zarr'
},
variables: { u: 'uo', v: 'vo' },
bounds: { west: -10, south: 30, east: 10, north: 45 }
};
const windCube = new ZarrCubeVelocityProvider(viewer, options);
await windCube.load();
This creates a stack of animated particle layers, one per elevation slice.
Options
interface VelocityOptions {
urls?: { u?: string; v?: string }; // URLs; each is required unless its store is supplied
stores?: { u?: Readable; v?: Readable }; // Custom U/V stores, including IcechunkStore
variables: { u: string; v: string }; // Zarr array names for U and V
bounds: BoundsProps; // geographic rectangle
dimensionNames?: DimensionNamesProps; // Custom dimension names. If not provided, defaults will be used or identified automatically based on CF conventions.
selectors?: Record<string, ZarrSelectorsProps>; // Initial dimension slices
multiscaleLevel?: number; // Index in the metadata's level list; defaults to 0
zarrVersion?: 2 | 3; // Zarr version (auto-detected if not set)
sliceSpacing?: number; // Vertical sampling interval
verticalExaggeration?: number; // Vertical exaggeration factor
belowSeaLevel?: boolean; // Whether to render layers below sea level
flipElevation?: boolean; // Flip elevation axis
opacity?: number; // Layer opacity (0–1)
colormap?: ColorMapName; // Name from jsColormaps, based on matplotlib colormaps
scale?: [number, number]; // Min/max for color scaling
windOptions?: Partial<WindLayerOptions>; // Additional WindLayer configuration
crs?: CRS; // Force CRS (auto-detected if not set)
multiscaleFormat?: MultiscaleFormat; // 'auto' (default), 'legacy', or 'geozarr'
requestOverrides?: RequestOverrides; // Static options shared by URL-backed U/V stores
transformRequest?: TransformRequest; // Per-request auth, proxy, or signed URL transform
onAuthError?: OnAuthError; // Called once for HTTP 400/401 responses
}
Icechunk and Custom Stores
Supply one Zarrita-compatible Readable store for each component. When U and V are arrays in the same Icechunk repository, the same store can be used for both:
import { IcechunkStore } from 'icechunk-js';
import { ZarrCubeVelocityProvider } from 'zarr-cesium';
const store = await IcechunkStore.open(repositoryUrl, {
branch: 'main',
formatVersion: 'v1'
});
const velocity = new ZarrCubeVelocityProvider(viewer, {
stores: { u: store, v: store },
variables: { u: 'uo', v: 'vo' },
bounds: { west: -50, south: -20, east: 10, north: 20 }
});
await velocity.load();
You can mix sources, for example urls.u with stores.v, provided both components have a source.
Private HTTP Stores
URL-backed U and V stores share request configuration. The transformed fetch and its one-shot authentication callback are reused across both components:
const velocity = new ZarrCubeVelocityProvider(viewer, {
urls: {
u: 'https://data.example.com/private-u.zarr',
v: 'https://data.example.com/private-v.zarr'
},
variables: { u: 'uo', v: 'vo' },
bounds,
transformRequest: async url => ({
url,
headers: { Authorization: `Bearer ${await getAccessToken()}` }
}),
onAuthError: status => refreshSession(status)
});
Use requestOverrides instead when credentials and headers are static.
Loading Data
await windCube.load();
This loads:
uvelocity cubevvelocity cube- Multiscale metadata
- Dimension values (lon, lat, elevation)
- Windowed spatial slice (based on bounds)
- Elevation slice ranges and spacing
Then it automatically creates Cesium WindLayer instances (one per elevation slice) and adds them to the viewer.
How It Renders the Data
The provider generates one WindLayer per elevation slice, spaced by sliceSpacing:
sliceSpacing = 1→ one layer per model levelsliceSpacing = 2→ one layer every two levelssliceSpacing = n→ coarse vertical sampling
Each level has:
- a 2D U-field
- a 2D V-field
- a computed altitude
- a WindLayer placed at the correct height
Particles animate based on u/v speed and direction.
WindLayer Integration
Each layer receives a windData structure:
{
u: { array: Float32Array, min: -0.5, max: 0.5 },
v: { array: Float32Array, min: -0.5, max: 0.5 },
width,
height,
unit: 'm s-1',
bounds: this.bounds
}
Plus user-configurable particle system settings:
{
speedFactor,
lineWidth,
lineLength,
particlesTextureSize,
minVisibleRatio,
flipY
...
}
Supported CRS
Zarr datasets may store coordinate values in:
EPSG:4326(lat, lon degrees)EPSG:3857(Web Mercator meters)
The provider detects the CRS automatically using:
- Zarr metadata
- consolidated metadata
- coordinate ranges (West/East > 360 → Web Mercator)
For example, you can set the CRS explicitly:
// set CRS to Web Mercator in LayerOptions
crs: 'EPSG:3857';
Multiscale Support
If the dataset defines Zarr multiscale pyramids, e.g.:
"multiscales": [
{ "datasets": [ {"path": "0"}, {"path": "1"}, {"path": "2"} ] }
]
Then:
- The provider loads the requested
multiscaleLevel multiscaleFormat: 'auto'detects legacy and GeoZarr-style level paths- Set
multiscaleFormatexplicitly if the metadata does not identify its layout multiscaleLevelfollows the order stored in the metadata- Resolution, W×H×Z, and bounding box adapt
- Switching levels triggers a reload
For a GeoZarr store whose level 0 is full resolution:
multiscaleFormat: 'geozarr',
multiscaleLevel: 0 // loads the GeoZarr full-resolution level
Legacy ndpyramid stores commonly use the opposite order, with level 0 as the
coarsest resolution. Inspect windCube.levelInfos when choosing a level.
GeoZarr metadata supplies levels through multiscales.layout[].asset,
whereas legacy metadata uses multiscales[0].datasets[].path.
Runtime API
Update Dimension Selectors
await windCube.updateSelectors({
selectors: { time: { type: 'index', selected: 5 } },
multiscaleLevel: 1,
bounds: { west: -20, south: 25, east: 20, north: 60 }
});
This reloads U and V cubes, destroys old wind layers, and creates new ones.
CF time coordinates are decoded to ISO strings in windCube.dimensionValues.
Selectors may therefore use either an array index or a decoded time value, for
example { type: 'value', selected: '2020-01-01T00:00:00.000Z' }.
All the parameters are optional. If not provided, the current value is retained.
To get the current selectors, multiscale level, all multiscale levels, and dimensions values, use:
const selectors = windCube.selectors;
const multiscaleLevel = windCube.multiscaleLevel;
const allMultiscaleLevels = windCube.levelInfos;
const dimNames = windCube.dimensionValues;
This returns a mapping of dimension names to their list of values, e.g.:
dimNames = {
time: ['2020-01-01T00:00Z', '2020-01-02T00:00Z', ...],
elevation: [0, 10, 20, 30, ...]
}
And the current selector values, e.g.:
selectors = {
time: { type: 'index', selected: 3 },
depth: { type: 'index', selected: [0, 50] }
};
And the multiscale level information:
levelInfos = ["0", "1", "2", ...];
multiscaleLevel = 1; // index of current level. In this case, that level would be "1"
And with that, you can build UI controls (sliders, dropdowns) to update the layer dynamically.
Update Slice Rendering
Control vertical sampling or exaggeration:
await windCube.updateSlices({
sliceSpacing: 2,
verticalExaggeration: 8,
belowSeaLevel: true
});
This:
- Removes all current WindLayers
- Recomputes heights
- Rebuilds wind layers with new parameters
All the parameters are optional. If not provided, the current value is retained.
Update Style
Adjust how particles are visualized:
windCube.updateStyle({
opacity: 0.4,
scale: [-1, 1],
colormap: 'plasma',
windOptions: {
particleDensity: 5,
particleScale: 2.0,
maxParticles: 20000
}
});
This applies instantly to all existing layers.
The full list of supported colormaps is available in the Colormaps section.
The windOptions allows fine-tuning of particle system parameters. For more information, see the WindLayerOptions documentation in the NOC-OI fork.
Query Velocity Data
Velocity queries return derived speed alongside aligned U and V components:
const point = await windCube.queryData({
type: 'Point',
coordinates: [-4.2, 50.1]
});
console.log(point.values); // speed
console.log(point.components.u); // U component
console.log(point.components.v); // V component
const profile = await windCube.getVerticalProfile([-4.2, 50.1]);
const series = await windCube.getTimeSeries([-4.2, 50.1]);
Input positions use WGS84 longitude/latitude. A ranged time selector reads the
source arrays, while an elevation range returns values across the loaded
vertical subset. Pass { signal } to cancel a query.
Remove Layers, Clearing & Destroying
Remove all velocity layers:
windCube.destroy();
Used internally when:
- Bounds change
- Multiscale level changes
- Slice spacing changes
- Elevation selectors change
- Vertical exaggeration changes